Product Manager, Lead Learning Experience Designer, Lead UX/UI Designer & Strategyst
Figma, Articulate Rise 360, Miro, Jira, WordPress, AWS, Google Analytics, xAPI/SCORM
I led the 0→1 design of Playpod, an AI-powered learning ecosystem combining a web app, educator onboarding course, and safety layer to enable safe, curriculum-aligned podcasting in schools. The product addressed adoption friction—not feature gaps—and drove measurable engagement and recognition across international EdTech competitions.
Podcasting was rapidly growing in consumer markets, but schools lacked a safe, structured, and curriculum-aligned way to adopt it.
Existing tools were not designed for minors, assessment, or classroom integration, and educator onboarding was fragmented and overly technical. As a result, adoption friction—not capability—was the main barrier.
Key gaps:
Low educator confidence in integrating podcasting into curriculum
Lack of assessment and learning alignment
No safety infrastructure for student-generated content
The insight that shaped everything: the biggest barriers weren't feature gaps. They were adoption friction and lack of structured pedagogical guidance. Building a better audio player wasn't the answer. Building a full learning ecosystem was. So rather than shipping a single tool, I defined an end-to-end product ecosystem that supported educators and students from first exposure to sustained classroom use.
The solution included:
A classroom-safe web app for recording and publishing podcasts
A self-paced eLearning course focused on pedagogical use, not just tooling
Job aids and support resources to reduce dependency on the platform
This approach intentionally prioritized activation and retention over advanced production features in early releases.
I led end-to-end learner and stakeholder research across K–12 and higher education contexts (surveys, educator interviews, and focus groups with school administrators and parents).
Key findings that directly shaped product and learning design decisions:
Educators needed clarity and confidence more than customization or advanced features. Overwhelming them with options during onboarding would replicate the same problem they had with existing tools.
Multi-device access was non-negotiable. Most educators engaged with professional development in fragmented windows (between classes, during lunch, on their phones). A desktop-only experience would fail before it launched.
Assessment integration was the critical differentiator. Teachers didn't just want students to make podcasts, they needed a way to connect the activity to curriculum standards and evaluate it. Without that, the tool was a hobby, not a classroom resource.
Delay advanced features until engagement metrics validated readiness
These findings led directly to a strategic decision: delay advanced production features until engagement metrics validated readiness, and invest first in the pedagogical framework and onboarding experience.
Strategy
Instead of building a standalone tool, I designed Playpod as a connected learning ecosystem with three integrated layers:
Product layer: A classroom-safe podcasting web app with built-in privacy and accessibility constraints
Learning layer: A pedagogical onboarding course focused on integrating podcasting into curriculum, not just tool usage
Trust layer: An AI safety and moderation system to remove institutional adoption barriers
This structure ensured adoption was not dependent on training alone or product features alone, but on a complete system designed around educator behavior.
Playpod's early website design
Snippet of the app's early flowchart and wireframes
Action Mapping
The design process began with action mapping, identifying the specific behaviors educators needed to perform in the classroom, not the information they needed to receive. This distinction is critical: most EdTech onboarding fails because it teaches the tool, not the practice. However, each layer of the learning ecosystem needed its own success metrics and goals. For this reasons, different Action Maps were developed to make sure progress and milestones would be accordingly placed to each layer
The mapping revealed three priority behavioral outcomes: launching a classroom podcasting project with confidence, integrating podcasting into existing curriculum structures, and evaluating student work against learning objectives. Every module in the course was traced back to one of these outcomes. Content that didn't directly support a behavior was removed or moved to optional resources.
Storyboard
A text-based storyboard served as the structural blueprint, capturing content, interactions, media notes, and feedback mechanisms before any development began. As the storyboard developed, I added multimedia links, scenario branches, and visual design notes.
A key storyboard decision: where in the course the learner would encounter challenge versus support. Cognitive load was managed deliberately — dense conceptual content was followed by scenarios and practice, never stacked consecutively.
Visual Design
After research and testing, I decided on cartoon-style visuals and characters, which were appropriate for both educators, and the student-facing product, which needed to feel school-friendly and approachable. But the eLearning course was targeted exclusively at adults.
Early user testing of visual concepts revealed a clear preference for learning "mentors characters". I responded by introducing a cartoon mentor characters to guide learners through the course, while retaining brand-consistent color and typography. The mentors created a sense of guided, personal learning in what could otherwise feel like an isolated self-paced experience, it also allowed users to see themselves in the process, as the mentors looked like they were either school learners or teachers.
The visual design followed the full Playpod brand system I had designed, colors, fonts, iconography, and component guidelines, ensuring coherence across the web app, the eLearning course, and supporting materials.
Development of the eLearning Course
The course was built in Articulate Rise 360, a deliberate choice over Storyline for this specific context. The course had substantial content across multiple modules, and Rise's responsive, mobile-first architecture was the right match for learners accessing it across devices on fragmented schedules. Storyline's greater customization wasn't needed here; what was needed was a clean, intuitive experience that didn't add friction on top of an already demanding learning task.
Engagement strategies embedded throughout:
Bite-sized sections with clear progress indicators
Scenario-based interactions requiring application, not just recall
Gamified feedback loops with visual rewards at module completion
Peer forum integration for sharing course outputs and building cross-school connections
Job Aid
A downloadable job aid was designed as a standalone classroom resource, available once learners completed the course. It contained step-by-step podcasting process guides, checklists, worksheets, and reference cards formatted for printing and classroom use.
The design decision here was deliberate: support materials that live outside the platform reduce dependency on it. An educator who can manage the process with a printed checklist is more confident, more autonomous, and more likely to sustain the practice. The goal was always capability, not platform reliance.
Results
25% increase in engagement during pilots
Product-market fit validated across K–12 and higher education
2× international startup competition wins
Full-tuition Babson College scholarship
Media recognition in Spanish national press
Key Takeaways
Adoption is a system problem, not a feature problem.
Behavioral design drives engagement more than functionality.
Ecosystems outperform standalone tools in education markets.
Trust and safety are product infrastructure, not add-ons.